{"id":26195,"date":"2026-03-25T06:18:18","date_gmt":"2026-03-25T06:18:18","guid":{"rendered":"https:\/\/twist-tales.com\/?p=26195"},"modified":"2026-03-27T07:42:17","modified_gmt":"2026-03-27T07:42:17","slug":"john-ryan-and-what-he-taught-me-about-storytelling-that-actually-works","status":"publish","type":"post","link":"https:\/\/twist-tales.com\/de\/john-ryan-and-what-he-taught-me-about-storytelling-that-actually-works\/","title":{"rendered":"John Ryan and what he taught me about storytelling that actually works &#8211; Road to Rank 1 &#8211; Episode 2"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"26195\" class=\"elementor elementor-26195\" data-elementor-post-type=\"post\">\n\t\t\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-e5884f1 e-con-full e-flex e-con e-parent\" data-id=\"e5884f1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3c50daa elementor-widget elementor-widget-heading\" data-id=\"3c50daa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">John Ryan and what he taught me about storytelling that actually works<\/h1>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-125e11d elementor-widget elementor-widget-heading\" data-id=\"125e11d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">Road to Rank 1 - Episode 2<\/h1>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3b5f8b4 elementor-blockquote--skin-boxed elementor-widget elementor-widget-blockquote\" data-id=\"3b5f8b4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"blockquote.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<blockquote class=\"elementor-blockquote\">\n\t\t\t<p class=\"elementor-blockquote__content\">\n\t\t\t\tI have a plan. It's not a good plan. Let\u2019s goooo!\t\t\t<\/p>\n\t\t\t\t\t\t\t<div class=\"e-q-footer\">\n\t\t\t\t\t\t\t\t\t\t\t<cite class=\"elementor-blockquote__author\"> Christian Mahnke, Road to Rank 1<\/cite>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/blockquote>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-271393d elementor-widget elementor-widget-text-editor\" data-id=\"271393d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Let me be honest with you.<\/span><\/p><p><span style=\"font-weight: 400;\">At EarReality we build interactive audio stories. We&#8217;re about to relaunch TWIST Tales soon &#8211; our platform for interactive audiobooks, self-publishing, and a creator economy for writers who want to do something genuinely new with storytelling.<\/span><\/p><p><span style=\"font-weight: 400;\">And I haven&#8217;t written seriously in years.<\/span><\/p><p><span style=\"font-weight: 400;\">So naturally, I decided the best way to fix that is to call up some of the best storytellers in the world, ask them to explain their craft to me, and publish the whole conversation publicly so you can all watch me figure it out.<\/span><\/p><p><span style=\"font-weight: 400;\">Welcome to Road to Rank 1 &#8211; my completely unreasonable goal of becoming the world&#8217;s most renowned writer of interactive fiction and audio stories.<\/span><\/p><p><span style=\"font-weight: 400;\">I know. I know.<\/span><\/p><p><span style=\"font-weight: 400;\">But someone has to try.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6d22033 elementor-widget elementor-widget-heading\" data-id=\"6d22033\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">My second call: John Ryan, Narrative Designer on Fable, Destiny &amp; Horizon<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d81ec4b elementor-widget elementor-widget-text-editor\" data-id=\"d81ec4b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">John Ryan has been working in games for over 18 years. He didn&#8217;t come through the traditional route, because there was no traditional route for game narrative back then. He started in journalism, moved into game reviews at MSNBC, and got his first job in the games industry through a Craigslist posting at Microsoft Game Studios.<\/span><\/p><p><span style=\"font-weight: 400;\"> From there he worked his way through some of the most respected franchises in the medium &#8211; writing on Fable II, contributing lore on Guild Wars 2, serving as lore editor on Destiny during the House of Wolves and The Taken King expansions, lead writing on Forza Motorsport 7, and working as senior writer on Horizon Forbidden West.<\/span><\/p><p><span style=\"font-weight: 400;\">He&#8217;s also worked on Iron Man VR, Lily&#8217;s Garden, June&#8217;s Journey, and currently works as a narrative consultant and senior writer\/narrative designer for unannounced projects.<\/span><\/p><p><span style=\"font-weight: 400;\">In other words: if you&#8217;ve played a big game in the last two decades, there&#8217;s a reasonable chance John had something to do with how it felt to be inside its world.<\/span><\/p><p><span style=\"font-weight: 400;\">I asked him everything I&#8217;ve been too busy to think about properly.<\/span><\/p><p><span style=\"font-weight: 400;\">Here&#8217;s what landed.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-314a312 e-grid e-con-boxed e-con e-child\" data-id=\"314a312\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t\t<div class=\"e-con-inner\">\n\t\t\t\t<div class=\"elementor-element elementor-element-0addb46 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"0addb46\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.linkedin.com\/in\/ryanjohn\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Follow John Ryan  on LinkedIn<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b41d52f elementor-align-center elementor-widget elementor-widget-button\" data-id=\"b41d52f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/bsky.app\/profile\/johnryanwrites.bsky.social\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Follow John Ryan  on Bluesky<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-60d5d72 elementor-widget elementor-widget-heading\" data-id=\"60d5d72\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">You can't force story where there's no room for it<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4ad6b29 elementor-widget elementor-widget-text-editor\" data-id=\"4ad6b29\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">The first thing John said that I genuinely needed to hear:<\/span><\/p><p><i><span style=\"font-weight: 400;\">&#8220;You can&#8217;t force a story into a space where it doesn&#8217;t belong.&#8221;<\/span><\/i><\/p><p><span style=\"font-weight: 400;\">If a game is fast and playful, story needs to step back and let gameplay breathe. If it&#8217;s slow and immersive, story can do more of the work. The mistake &#8211; and I&#8217;ve felt this in my own writing without ever being able to name it &#8211; is trying to do both at once, without understanding what your format actually allows.<\/span><\/p><p><span style=\"font-weight: 400;\">When that happens, things go wrong. Pacing breaks. Scenes feel intrusive. Players disconnect. Not because the writing is bad, but because it&#8217;s in the wrong place.<\/span><\/p><p><span style=\"font-weight: 400;\">For interactive audio stories, this hits close to home. The format has its own rules. Voice has rhythms that a page doesn&#8217;t. I&#8217;ve written scenes that would work beautifully as prose and fall completely flat when someone is listening through earphones on their commute. John&#8217;s framing helped me understand why.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4dc1dd2 elementor-widget elementor-widget-heading\" data-id=\"4dc1dd2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The question underneath everything<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3764828 elementor-widget elementor-widget-text-editor\" data-id=\"3764828\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">When I asked John about his go-to technique &#8211; the thing he comes back to when a project starts drifting &#8211; he didn&#8217;t give me a framework. He gave me a question.<\/span><\/p><p><i><span style=\"font-weight: 400;\">What is the central question of this story?<\/span><\/i><\/p><p><span style=\"font-weight: 400;\">Not the plot. Not the setting. The question underneath everything.<\/span><\/p><p><i><span style=\"font-weight: 400;\">Who am I, where do I come from, and what is my place in the world?<\/span><\/i><\/p><p><span style=\"font-weight: 400;\">He uses the question above to frame Horizon Zero Dawn\u2019s overall narrative. One question runs from the opening of that game to its final moments. That question tells you what to write &#8211; and just as importantly, what to cut. Everything that doesn&#8217;t serve it is cut.<\/span><\/p><p><span style=\"font-weight: 400;\">I went back to a story I&#8217;ve been sitting on after our call and asked myself the same thing. I didn&#8217;t have a good answer. That told me more than I wanted to know.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-db6d200 elementor-widget elementor-widget-heading\" data-id=\"db6d200\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Transmedia isn't a shortcut\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-66e9cfb elementor-widget elementor-widget-text-editor\" data-id=\"66e9cfb\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">We spent time on transmedia, partly because it&#8217;s something I think about a lot for TWIST Tales. The instinct many studios have is to use it as a growth lever &#8211; make a book, pitch a series, build out the universe. Announce the expanded world before anyone has even finished the game.<\/span><\/p><p><span style=\"font-weight: 400;\">John was more patient than that.<\/span><\/p><p><i><span style=\"font-weight: 400;\">&#8220;You can&#8217;t just do a full-court press before the audience is there. It almost feels artificial.&#8221;<\/span><\/i><\/p><p><span style=\"font-weight: 400;\">What actually works, he said, is watching what resonates and following it. Team Fortress 2 didn&#8217;t push heavily transmedia from day one. The &#8220;Meet the Team&#8221; videos were promotional materials and the comics came later, once the characters had clearly caught on. Tracer became the face of Overwatch in part because the players grew to love her. Pikachu wasn&#8217;t meant to be the mascot of Pok\u00e9mon. The audience made that call.<\/span><\/p><p><span style=\"font-weight: 400;\">The pattern is consistent: validate first, expand second.<\/span><\/p><p><span style=\"font-weight: 400;\">For TWIST Tales, where we&#8217;re building around creator-driven interactive audio stories, this is genuinely useful. You don&#8217;t build the universe and then look for the audience. You find what connects &#8211; and then you build.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d6e1368 elementor-widget elementor-widget-heading\" data-id=\"d6e1368\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Why copying great games doesn't work<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cdf29ac elementor-widget elementor-widget-text-editor\" data-id=\"cdf29ac\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">We ended up talking about FromSoftware &#8211; because of course we did &#8211; and the long line of Souls-like games that have tried to replicate what they built.<\/span><\/p><p><span style=\"font-weight: 400;\">Most of them fail. John explained why in a way I haven&#8217;t heard put quite this clearly before:<\/span><\/p><p><i><span style=\"font-weight: 400;\">&#8220;They copy the surface. The difficulty, the mechanics, the aesthetic. But they miss why all of those things work together.&#8221;<\/span><\/i><\/p><p><span style=\"font-weight: 400;\">Elden Ring isn&#8217;t a template. It&#8217;s the result of a studio that has been learning quietly across every game it has made, from Demon&#8217;s Souls onwards. Each title builds on the last. What you&#8217;re playing is years of accumulated knowledge &#8211; and no one can copy that, because it isn&#8217;t a formula. It&#8217;s earned.<\/span><\/p><p><span style=\"font-weight: 400;\">Coming from someone who has maintained narrative consistency across sprawling IPs like Destiny and Guild Wars 2, this landed differently than it would from someone just looking in from the outside. John knows what it actually takes to build something that holds together across years and sequels and expansions.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-98c25ec elementor-widget elementor-widget-heading\" data-id=\"98c25ec\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The part I didn't want to hear\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-215789c elementor-widget elementor-widget-text-editor\" data-id=\"215789c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Eventually the conversation turned to something more personal.<\/span><\/p><p><span style=\"font-weight: 400;\">I told John I&#8217;d stepped away from writing for a while. That other things had taken over. That I kept meaning to get back to it.<\/span><\/p><p><span style=\"font-weight: 400;\">He didn&#8217;t let me off the hook.<\/span><\/p><p><i><span style=\"font-weight: 400;\">&#8220;Don&#8217;t just have something always in your drawer. Get something done. Because you&#8217;ll learn from that and you will grow. You&#8217;ll use it as a stepping stone to something bigger.&#8221;<\/span><\/i><\/p><p><span style=\"font-weight: 400;\">He also brought up Hayao Miyazaki &#8211; not FromSoftware&#8217;s Hidetaka Miyazaki, but the animation director &#8211; who famously doesn&#8217;t create by thinking about what the audience wants. And yet everything he makes lands emotionally. John&#8217;s point was that the balance isn&#8217;t between pleasing the audience and ignoring them. It&#8217;s about separating the act of creation from the act of evaluation. You write from instinct. Then you listen.<\/span><\/p><p><span style=\"font-weight: 400;\">But only if you actually finish something to listen about.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-401aad5 elementor-widget elementor-widget-heading\" data-id=\"401aad5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">What I'm taking into the next episode<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-8ac47d3 elementor-widget elementor-widget-text-editor\" data-id=\"8ac47d3\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Road to Rank 1 is not going to be a series where I interview experts, tidy up their advice, and present it like I already understood it.<\/span><\/p><p><span style=\"font-weight: 400;\">It&#8217;s going to be messier than that. Because I&#8217;m actually trying to apply this &#8211; in public &#8211; on interactive audio stories I&#8217;m writing alongside these conversations.<\/span><\/p><p><span style=\"font-weight: 400;\">Some of it will work. Some of it won&#8217;t.<\/span><\/p><p><span style=\"font-weight: 400;\">But nothing is staying in the drawer.<\/span><\/p><p><span style=\"font-weight: 400;\">If you&#8217;re a writer, game designer, voice actor, UX designer, or anyone else who thinks seriously about storytelling &#8211; and you&#8217;d like to be part of a future Road to Rank 1 conversation, or contribute to the TWIST Tales &amp; Friends book I&#8217;m putting together &#8211; I&#8217;d genuinely love to hear from you.<\/span><\/p><p><span style=\"font-weight: 400;\">And if you want to know when TWIST Tales goes live &#8211; with self-publishing, creator profiles, and a home for interactive audio stories &#8211; follow along here.<\/span><\/p><p><span style=\"font-weight: 400;\">John, thank you. This was exactly the call I needed two years ago.<\/span><\/p><p><i><span style=\"font-weight: 400;\">Next episode coming soon.<\/span><\/i><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ba920b7 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"ba920b7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"http:\/\/johnryanwrites.com\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Check out John Ryan's Website<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bd6b1e7 elementor-widget elementor-widget-heading\" data-id=\"bd6b1e7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">About Road to Rank 1\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-408c46f elementor-widget elementor-widget-text-editor\" data-id=\"408c46f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><i><span style=\"font-weight: 400;\">Road to Rank 1<\/span><\/i><span style=\"font-weight: 400;\"> is my public learning series about becoming a better writer of interactive fiction and audio stories by talking to experts from games, books, audio, and narrative design.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>John Ryan and what he taught me about storytelling that actually works Road to Rank 1 &#8211; Episode 2 I have a plan. It&#8217;s not a good plan. Let\u2019s goooo! Christian Mahnke, Road to Rank 1 Let me be honest with you. At EarReality we build interactive audio stories. We&#8217;re about to relaunch TWIST Tales [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":26203,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"_glsr_average":0,"_glsr_ranking":0,"_glsr_reviews":0,"footnotes":""},"categories":[47],"tags":[],"class_list":["post-26195","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-narrative-design"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.8 (Yoast SEO v27.8) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>John Ryan and what he taught me about writing that actually works<\/title>\n<meta name=\"description\" content=\"In this post I share my learnings about storytelling from John Ryan, Narrative Designer on Fable, Destiny &amp; 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