{"id":26235,"date":"2026-03-29T12:00:16","date_gmt":"2026-03-29T12:00:16","guid":{"rendered":"https:\/\/twist-tales.com\/?p=26235"},"modified":"2026-03-29T12:33:06","modified_gmt":"2026-03-29T12:33:06","slug":"alice-rendell-and-the-problem-every-interactive-story-has-to-solve-road-to-rank-1-episode-4","status":"publish","type":"post","link":"https:\/\/twist-tales.com\/de\/alice-rendell-and-the-problem-every-interactive-story-has-to-solve-road-to-rank-1-episode-4\/","title":{"rendered":"Alice Rendell and the Problem Every Interactive Story Has to Solve &#8211; Road to Rank 1 &#8211; Episode 4"},"content":{"rendered":"<div data-elementor-type=\"wp-post\" data-elementor-id=\"26235\" class=\"elementor elementor-26235\" data-elementor-post-type=\"post\">\n\t\t\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-e5884f1 e-con-full e-flex e-con e-parent\" data-id=\"e5884f1\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-3c50daa elementor-widget elementor-widget-heading\" data-id=\"3c50daa\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\">Alice Rendell and the Problem Every Interactive Story Has to Solve\n<\/h1>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3b5f8b4 elementor-blockquote--skin-boxed elementor-blockquote--align-center elementor-widget elementor-widget-blockquote\" data-id=\"3b5f8b4\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"blockquote.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<blockquote class=\"elementor-blockquote\">\n\t\t\t<p class=\"elementor-blockquote__content\">\n\t\t\t\tI have a plan. It's not a good plan. Let\u2019s goooo!\t\t\t<\/p>\n\t\t\t\t\t\t\t<div class=\"e-q-footer\">\n\t\t\t\t\t\t\t\t\t\t\t<cite class=\"elementor-blockquote__author\"> Christian Mahnke, Road to Rank 1<\/cite>\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t\t<\/blockquote>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-271393d elementor-widget elementor-widget-text-editor\" data-id=\"271393d\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">For my ongoing mission to become a much better writer of interactive stories, I keep talking to people who actually know what they\u2019re doing and hoping one of them finally gives me the shortcut.<\/span><\/p><p><span style=\"font-weight: 400;\">This time, I spoke with <\/span><b>Alice Rendell<\/b><span style=\"font-weight: 400;\">, a narrative systems designer who has worked across indie and AAA, including <\/span><b>Ubisoft<\/b><span style=\"font-weight: 400;\"> and <\/span><b>Massive Entertainment<\/b><span style=\"font-weight: 400;\">, on projects like <\/span><b>Star Wars Outlaws<\/b><span style=\"font-weight: 400;\"> and <\/span><b>Avatar: Frontiers of Pandora<\/b><span style=\"font-weight: 400;\">.<\/span><\/p><p><span style=\"font-weight: 400;\">What I liked immediately was how she described herself: not just as a narrative designer, but as a <\/span><b>bridge between story and gameplay<\/b><span style=\"font-weight: 400;\">.<\/span><\/p><p><span style=\"font-weight: 400;\">That was basically the whole conversation in one sentence.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t<div data-particle_enable=\"false\" data-particle-mobile-disabled=\"false\" class=\"elementor-element elementor-element-57d2c78 e-grid e-con-full e-con e-child\" data-id=\"57d2c78\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-5d70645 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"5d70645\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.linkedin.com\/in\/alice-rendell-2924507\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Alice Rendell on LinkedIn<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-0addb46 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"0addb46\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.alicerendell.com\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Alice Rendell's Portfolio<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-544a960 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"544a960\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/gamedevstation.com\/course\/narrative-design-in-games\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Alice Rendell's narrative design course<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-6d22033 elementor-widget elementor-widget-heading\" data-id=\"6d22033\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Why \u201cGood Story\u201d Is Not Enough in Interactive Media\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d81ec4b elementor-widget elementor-widget-text-editor\" data-id=\"d81ec4b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Alice\u2019s point was clear: in games and interactive storytelling, story should not just sit on top of mechanics. It should live inside them.<\/span><\/p><p><span style=\"font-weight: 400;\">That is a big difference.<\/span><\/p><p><span style=\"font-weight: 400;\">A lot of experiences still separate the two. First you play, then the story happens, then you play again. But the stronger version is when the thing the player does already carries the dramatic tension.<\/span><\/p><p><span style=\"font-weight: 400;\">She brought up <\/span><i><span style=\"font-weight: 400;\">Papers, Please<\/span><\/i><span style=\"font-weight: 400;\">, which is a perfect example. Checking passports sounds boring. But because the mechanic is tied to pressure, fear, morality, and consequence, the gameplay becomes the story.<\/span><\/p><p><span style=\"font-weight: 400;\">That is a very useful reminder for interactive audio too. A story with a few choices is not automatically strong interactive storytelling. The better question is whether the interaction itself creates meaning.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-60d5d72 elementor-widget elementor-widget-heading\" data-id=\"60d5d72\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The More Freedom You Give the Player, the More Problems You Create<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4ad6b29 elementor-widget elementor-widget-text-editor\" data-id=\"4ad6b29\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">One of the most useful ideas from the call was what Alice called the <\/span><b>protagonist trap<\/b><span style=\"font-weight: 400;\">.<\/span><\/p><p><span style=\"font-weight: 400;\">In linear stories, part of the suspense comes from not knowing what the main character will do. In interactive stories, the player makes the choice. So that kind of suspense changes.<\/span><\/p><p><span style=\"font-weight: 400;\">That creates a real problem.<\/span><\/p><p><span style=\"font-weight: 400;\">If the protagonist is too defined, the player feels boxed in. If the protagonist is too blank, the story can lose shape. And in interactive audio, where the format often speaks very directly to the listener, that problem becomes even more obvious.<\/span><\/p><p><span style=\"font-weight: 400;\">What I took from this is simple: a blank protagonist is not free. If you keep the player character open, then the side characters, the world, and the situations all have to work harder.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-4dc1dd2 elementor-widget elementor-widget-heading\" data-id=\"4dc1dd2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Why Some Stories Stay With You Longer Because They Explain Less<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3764828 elementor-widget elementor-widget-text-editor\" data-id=\"3764828\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">The part I enjoyed most was when we got into fragmented storytelling, gaps, and why games like <\/span><i><span style=\"font-weight: 400;\">Elden Ring<\/span><\/i><span style=\"font-weight: 400;\"> and <\/span><i><span style=\"font-weight: 400;\">Dark Souls<\/span><\/i><span style=\"font-weight: 400;\"> keep people obsessed for years.<\/span><\/p><p><span style=\"font-weight: 400;\">It is not just because they have deep lore. Plenty of games have lore.<\/span><\/p><p><span style=\"font-weight: 400;\">It is because they leave gaps.<\/span><\/p><p><span style=\"font-weight: 400;\">They trust players to connect clues, fill in missing pieces, compare interpretations, and do some of the work themselves. And because of that, players lean in more.<\/span><\/p><p><span style=\"font-weight: 400;\">During the conversation I landed on a phrase I want to keep: <\/span><b>community storytelling<\/b><span style=\"font-weight: 400;\">.<\/span><\/p><p><span style=\"font-weight: 400;\">Because some stories are not completed alone. You finish the game, then go to YouTube, Reddit, Discord, or comment sections to piece the rest together with other people. The story keeps living through shared interpretation.<\/span><\/p><p><span style=\"font-weight: 400;\">That is smart. And it is probably a good warning for writers like me who sometimes explain too much.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d6e1368 elementor-widget elementor-widget-heading\" data-id=\"d6e1368\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The Real Lesson I\u2019m Taking From Alice\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-cdf29ac elementor-widget elementor-widget-text-editor\" data-id=\"cdf29ac\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">My biggest takeaway from this conversation is that interactive storytelling only becomes powerful when story feels native to the form.<\/span><\/p><p><span style=\"font-weight: 400;\">Not pasted on top.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Not dropped into exposition.<\/span><span style=\"font-weight: 400;\"><br \/><\/span><span style=\"font-weight: 400;\">Not carried only by dialogue.<\/span><\/p><p><span style=\"font-weight: 400;\">Native.<\/span><\/p><p><span style=\"font-weight: 400;\">That means interaction has to matter. It means protagonists need to be handled carefully. And it means gaps are not always a weakness. Sometimes they are exactly what make people care.<\/span><\/p><p><span style=\"font-weight: 400;\">Still no magical shortcut to becoming a world-class writer overnight.<\/span><\/p><p><span style=\"font-weight: 400;\">Very disappointing.<\/span><\/p><p><span style=\"font-weight: 400;\">But definitely a strong silver tip collection.<\/span><\/p><p><span style=\"font-weight: 400;\">Alice, thank you. This was sharp, practical, and very useful.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-10678c7 elementor-align-center elementor-widget elementor-widget-button\" data-id=\"10678c7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"https:\/\/www.linkedin.com\/in\/alice-rendell-2924507\/\" target=\"_blank\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Alice Rendell on LinkedIn<\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-bd6b1e7 elementor-widget elementor-widget-heading\" data-id=\"bd6b1e7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">About Road to Rank 1\n<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-408c46f elementor-widget elementor-widget-text-editor\" data-id=\"408c46f\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p><i><span style=\"font-weight: 400;\">Road to Rank 1<\/span><\/i><span style=\"font-weight: 400;\"> is my public learning series about becoming a better writer of interactive fiction and audio stories by talking to experts from games, books, audio, and narrative design.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>","protected":false},"excerpt":{"rendered":"<p>Alice Rendell and the Problem Every Interactive Story Has to Solve I have a plan. It&#8217;s not a good plan. Let\u2019s goooo! Christian Mahnke, Road to Rank 1 For my ongoing mission to become a much better writer of interactive stories, I keep talking to people who actually know what they\u2019re doing and hoping one [&hellip;]<\/p>\n","protected":false},"author":9,"featured_media":26240,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","theme-transparent-header-meta":"default","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"set","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center 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center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"_glsr_average":0,"_glsr_ranking":0,"_glsr_reviews":0,"footnotes":""},"categories":[47],"tags":[],"class_list":["post-26235","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-narrative-design"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v27.8 (Yoast SEO v27.8) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Alice Rendell on Interactive Storytelling and Player Agency<\/title>\n<meta name=\"description\" content=\"Key learnings from Alice Rendell about player agency, story-gameplay integration, and why strong interactive stories need meaningful gaps.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/twist-tales.com\/de\/alice-rendell-and-the-problem-every-interactive-story-has-to-solve-road-to-rank-1-episode-4\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Alice Rendell and the Problem Every Interactive Story Has to Solve - Road to Rank 1 - Episode 4\" \/>\n<meta property=\"og:description\" content=\"Key learnings from Alice Rendell about player agency, story-gameplay integration, and why strong interactive stories need meaningful gaps.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/twist-tales.com\/de\/alice-rendell-and-the-problem-every-interactive-story-has-to-solve-road-to-rank-1-episode-4\/\" \/>\n<meta property=\"og:site_name\" content=\"Twist Tales\" \/>\n<meta property=\"article:published_time\" content=\"2026-03-29T12:00:16+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-29T12:33:06+00:00\" \/>\n<meta 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