Welcome to KADRAS
A new world. A new format. An audio adventure that talks back.
You know that feeling when a world instantly clicks: the tone is gritty enough to feel real, and at the same time big enough that you can tell there is more beneath the surface.
That is exactly how KADRAS is taking shape right now. We are building a new interactive audiobook series designed like an adventure: audio first, choice driven, and built around the idea that you are not just listening, you are actually playing.
Dark science fantasy with steampunk edge
KADRAS sits at a sharp intersection of genres: dark science fantasy with a steampunk edge.
It is not a glossy, clean future, and it is not classic good versus evil. Instead, it is a world that feels lived in. Metal, wind, cold, technology that is held together more than it is understood. And underneath it all, the question that keeps pulling you forward: what really happened here, and why did the world turn out this way?
If you are into gamebooks, tabletop RPGs, dark fantasy, steampunk settings, or narrative RPGs, KADRAS lives right in that overlap.
Why we are building this as an audio adventure
A lot of interactive formats feel like an audiobook with the occasional button. That is not enough for us.
KADRAS is meant to be an experience where choices have rhythm. Not as interruptions, but as a mechanic beat: you hear a situation, you have to react, and you can feel in the story that your decision has weight.
That is the bar we are aiming for: tension, agency, and consequences, without needing a screen.
Choices that feel like play
A good adventure stands on three things:
First: you instantly understand what is at stake.
Second: you can choose without having to study a menu.
Third: you can feel afterwards that you triggered something.
That is our benchmark for KADRAS. We are not only writing scenes, we are building decision moments that work in your ear. For people on the move. For people walking, driving, lying on a couch. For anyone who loves story but does not always want to be tied to a screen.
A world that wants to be discovered
KADRAS is designed so that you do not get everything explained upfront.
You get impressions, rules, fractures, hints. And you piece together what lies beneath, step by step. That is intentional. The mystery is part of the appeal, just like in great tabletop campaign worlds where you start with fragments and eventually realize every detail casts a shadow.
That also means: we will tease tone and direction, but we will keep the big answers where they belong. Inside the story.
Who KADRAS is for
If you recognize yourself in any of these, you should stick around:
You like worlds that do not give away everything right away.
You love choices that are not cosmetic.
You enjoy darker settings, technology that feels improvised, and fantasy that is not polished and clean.
You have played tabletop RPGs, devoured gamebooks, or celebrated those RPG moments where a single line or decision flips an entire scene.
If that is you, KADRAS might be your kind of project.
What happens next
We are deep in final development and production right now. We are shaping the first episodes so they work as a prototype while already carrying the series DNA: tone, world feel, decision logic, voice first flow.
As soon as the first test runs go live, we will bring in feedback from the people who already love this space: RPG players, fantasy fans, steampunk nerds, gamebook veterans. Not because we want validation, but because we want to learn where the format truly hits and where it still needs work.
If you want to experience KADRAS early, stay close. We will share updates as soon as the first playtests open.
A funded project we are genuinely proud of
KADRAS is being developed with support from Games BW, the funding program of MFG Baden-Württemberg for games and interactive media projects.
For us, this is more than a logo on a slide. The funding gives us the space to build the format properly: prototyping, testing, iterating, and pushing quality. Not just something “interactive,” but a real audio adventure that holds up as an experience and can evolve into a scalable format.

