The whole game is basically resource management with the same three choices, searching locations with the same two groups of items to find (different kinds of resources to manage) and a potential for a more valuable item if you have heightened alertness, a few encounters where you can swap resources with another person, and a few chances to give rare items to the girl to build trust.
Nothing happens between those choices. There is no dialogue, you aren’t learning anything about the girl, her people or the land you’re on, you don’t encounter any dangers or puzzles, none of the characters ever talk, and basically, nothing happens. There aren’t even any scenery descriptions or internal monologue.
I got progressively bored as the story continued and couldn’t wait for it to end. It doesn’t help that it’s written in an incredibly dry way, removing any potential for an emotional reward.
I always chose to give the girl rare items to build trust, and every time, the exact same words were used to ask the question and describe how I gave it to her. She started trusting me a bit more, but that amounted to nothing. She kept a bit closer and was more relaxed, but it was all described in a very detached manner. I was offered a bigger reward at the end of the game because I gave those items to her, but what’s the point if the game is over and I can’t enjoy that anyway (not that I’d want it to continue!).
The questions about resources and everything else were also always phrased in the exact same way, increasing the repetitiveness. And the use of passive voice in many cases (e.g. x is noted) only deepened the sense of detachment.
I think that a lot could have been done with this premise, and resource management could have been a fun part of it, especially if resources were tight, but as it is, I don’t get the point of the game. It just doesn’t work on any level.