Ojibwe Girl

You will traverse the North American frontier through the eyes of Azariah, a capable mountain man, to bring the young, distrustful and wary Ojibwe girl, Mitena, to her people. Whether you build trust with her or not depends on your decisions throughout your journey.

AUTHOR

Jacob Minor

VOICE ACTOR 

Eleven Labs

SUITED FOR

Teens, Adults

PLAYING TIME

20 Minutes

CHOICES

20

ENDINGS

10

Game Flow

Medium

ATTENTION LEVEL

Medium

Über uns

You are Azariah, a mountain man traversing the North American frontier circa the 1760s. You now have an Ojibwe girl, Mitena, in your company, seeking to return her to her people for some sort of reward. She is wary and untrustworthy of strangers, not at all comfortable in your presence as such, and you have a dangerous journey ahead with many important decisions to be made, and consequences to suffer or reap along the way.

Return her to her people, and depending on your actions throughout your journey, either prove to her you’re someone who’s trustworthy enough to develop a strong bond with, or keep her untrusting and simply aim for the reward you wish to get from her return.

RATE YOUR EXPERIENCE

1,9
1,9 von 5 Sternen (basierend auf 8 Bewertungen)
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Reviews

Extremely repetetive

Januar 30, 2026

The whole game is basically resource management with the same three choices, searching locations with the same two groups of items to find (different kinds of resources to manage) and a potential for a more valuable item if you have heightened alertness, a few encounters where you can swap resources with another person, and a few chances to give rare items to the girl to build trust.

Nothing happens between those choices. There is no dialogue, you aren’t learning anything about the girl, her people or the land you’re on, you don’t encounter any dangers or puzzles, none of the characters ever talk, and basically, nothing happens. There aren’t even any scenery descriptions or internal monologue.

I got progressively bored as the story continued and couldn’t wait for it to end. It doesn’t help that it’s written in an incredibly dry way, removing any potential for an emotional reward.

I always chose to give the girl rare items to build trust, and every time, the exact same words were used to ask the question and describe how I gave it to her. She started trusting me a bit more, but that amounted to nothing. She kept a bit closer and was more relaxed, but it was all described in a very detached manner. I was offered a bigger reward at the end of the game because I gave those items to her, but what’s the point if the game is over and I can’t enjoy that anyway (not that I’d want it to continue!).

The questions about resources and everything else were also always phrased in the exact same way, increasing the repetitiveness. And the use of passive voice in many cases (e.g. x is noted) only deepened the sense of detachment.

I think that a lot could have been done with this premise, and resource management could have been a fun part of it, especially if resources were tight, but as it is, I don’t get the point of the game. It just doesn’t work on any level.

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Alina Leonova

Interesting Idea

November 26, 2025

The premise of this story is very intriguing and I was very curious, how it would go. However, playing it, it felt very repetitive. The resource management is an interesting idea, but doesn’t offer much variety in the choices department and there were no notable interactions between the characters throughout the story. I do feel like there is potential here. But it isn’t brought out ideally.

Avatar for KB
KB

Dull and boring

Oktober 23, 2025

I found the story really boring and extremely repetitive. The ladder especially in its chocies. I really don’t care about the characters, which isn’t helped by the fact that there is no Dialog between them.

It’s a shame, because the premise had potential.

Avatar for Sebastian
Sebastian

Interesting premise, poor execution

Oktober 22, 2025

Unfortunately, this story was a disappointment for me. Initially I was intrigued since I haven’t encountered resource management in any of the other stories, but that was about everything I liked, and it quickly became repetitive, too. On top of that, relationships between characters felt unnatural and forced. Sadly, I would not recommend this story to anyone…

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Kim

Carcass of a story

Mai 17, 2025

Choice options are very one sided and lack variety. You have to choose between eating, resting and hunting, which bores the player. Also, one could use different vocabulary to describe Mitena’s feelings since the word “wariness” is overused. Too many repetitive sentences. The story feels robotic, barely any emotion. I would love to be able to connect with the characters more, for them to have more personality. It feels like a carcass of a story. I like that the beginning of the game clearly states what you need to pay attention to, like nutrition and rest, which will affect your energy levels throughout the game but, sadly, this is the only part that I liked.

Avatar for Alisiia
Alisiia