Love the aesthetic and the overall setting; it’s thoroughly immersive throughout and it’s easy enough to relate to the characters. I found myself being brought back to the Golden Compass series while playing it, despite this being a sci-fi piece with fantasy elements.
The phrasing of the questions doesn’t feel natural in relation to the characters’ dialogue. It takes me out of the story when Cynth is asking us, the audience, a two-choice thing rather than the narrator, especially when the narrator reiterates the question right after. It would feel smoother if Cynth’s questions were removed and replaced by internal monologue from the player.
Upon finishing the story, I didn’t find the conclusion satisfying. I had a ‘good’ playthrough – I tried to pick choices which were based around helping my companions and trying to survive, which I felt was the point of the story with its tone and themes. But upon reaching the ending and teaming up with Noita, I immediately was told ‘Thanks for working with me! If anyone who works for me fails at something, failure is punishable by death’! It feels like the hero is left in a situation just as bad as the one they started out in.