
The world we know is barely habitable after a global nuclear catastrophe. You command a team via radio, which searches for survivors and important resources in the ruins of civilization. Help them survive and find as many resources as possible!

The world we know is barely habitable after a global nuclear catastrophe. You command a team via radio, which searches for survivors and important resources in the ruins of civilization. Help them survive and find as many resources as possible!
AUTHOR
Chris Warman, Lara Gmirek
VOICE ACTOR
Dave LaChance
SUITED FOR
Teens, Adults
PLAYING TIME
20 min
CHOICES
25
ENDINGS
6
Game Flow
Medium
ATTENTION LEVEL
Medium


After 150 years in underground bunkers, humans set out to repopulate the surface and make do with the few things that can still be recycled. While you are building up your settlement, you keep sending out scouts to investigate abandoned places and gather resources for you and your people.
For each of these expeditions, you’ll have to assemble a team of experts to investigate the situation on the ground. You’ll control the team via radio and make all the important decisions. Explore the abandoned places, find and rescue survivors, and collect as many valuable resources as you can!

Play if you like post-apocalyptic settings like Mad Max or Fallout, if you like making strategic decisions, or if you know the original video game.

This interactive audio adventure includes the first two original missions from the post-apocalyptic game “Endzone – A World Apart” by Assemble Entertainment. The story is especially immersive due to you leading a team over the radio.

Play when you are in an abandoned and run-down building, on the way to the next geocache, or while relaxing on the couch in the evening.
4.34.3 out of 5 stars (based on 13 reviews)ExcellentVery goodAveragePoorTerrible

It’s a cool story. It’s set up nicely and feels very tailored for audio readers, since you can repeat things you didn’t catch the first time. You also get to pick your team and decide where to explore, which makes it great for people who like to look around and have a lot of agency in a game.
The only thing I wish is that there were more choices. A lot of the time I felt like I was mostly listening, and I wanted to feel more actively involved. But overall, it’s a really good story.
I really enjoyed this one! From the get-go, it feels like every choice matters. You’re given some information about the place your team is going to explore, and have to decide which experts to send on a mission. That determines what can or can’t be done, and whether the mission will be successful.
The team communicates with you through the radio, reporting everything they see, and you, as their chief, make the decisions on how they proceed. Again, those choices matter because they can result in you saving some people, acquiring valuable resources, or just wasting time. Perhaps, there are worse outcomes, too, but I haven’t reached them.
It’s also a nice detail that you can get an assessment of how you did on a mission after it’s over, so you know if you missed something.
Some parts felt a bit heavy on the exposition taking me slightly out of the story, but because all the other elements were so good, and I realize there are limitations on how relevant information can be delivered in this format, they ultimately didn’t make me enjoy the story less.
I have already played the game, so I am aware of its mechanics and world. So I think I can confidently say, that this story is a very nice introduction and advertisement for the game.
It may be very simplistic, but I think this is for the better rather then the worse.
This story simulates two expeditions based on an existing video game. You assemble a team and give instructions as they explore the respective locations and gather ressources. In itself, this is an interesting concept for an audio story, however, you get so few choices that you ultimately end up mostly listening, with so few interactive elements that they feel a bit like an afterthought. Furthermore, there seems to be some sort of RNG system active in the background, but with zero indication on what it’s based on? The execution feels a bit lacking, all things considered. The voice acting, however, was a clear positive, it was very pleasant to listen to.
I really like the general premise of the story, and the voice acting is really good, but I didn’t really feel like some choices were as important as I would have hoped. During expeditions you mostly only decide in what order to do the rooms. Still pretty well written and narrated, so it’ll be 4 stars